Using Vector Displacement Maps
Vector displacement technology allows artists and developers to start off by creating detailed models in programs such as zBrush, Mudbox, or 3D Coat, and then extract displacement maps to later be applied to a simple geometric shape. This process is ideal for real-time engines like iClone, and produce results that are incredibly similar to your actual model. One of the huge advantages of vector displacement is the ability to produce undercut details on your model. While height displacement with grayscale images simply stretches out geometry, vector displacement produces refined curves and edges, creating an unparalleled sense of detail to your model. View the Video Please note that the name under this channel should be ‘Displacement’, however, due to the text width limit, only ‘Displace’ is shown. Besides, this channel is also called ‘Displacement’ throughout the entire online help when mentioned. Source.