Tiles Map | 3ds Max | Autodesk Knowledge Network

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Using the Tiles procedural map, you can create brick or stacked tiling of colors or maps. A number of commonly defined architectural brick patterns are available, or you can design custom patterns. Open the Advanced Controls rollout. Under Tiles Setup, adjust Horizontal and Vertical Count. The default is eight rows high, with three repeats of the pattern in each row. Visually scale the size of the tiles to your scene. Also adjust Texture as well as Color and Fade Variance to fine-tune the appearance of the tiles. Under Grout Setup, adjust parameters for the texture of the grout, gap spacing between tiles, and roughness of the grout. You can also create missing bricks in the map by setting % Holes to a value above 0. Open the Material Editor. If you are using the Compact Material Editor, drag the wall’s tile material to an unused sample slot to duplicate it. If you are using the Slate Material Editor, select the material node, choose Select Lists the commonly defined architectural tile bonds, or patterns, plus a custom pattern, which you design by selecting options under the Advanced Controls and Stacking Layout rollouts. The following illustrations show some of the different bonds: Controls the display of the current texture map for the tiles. When on, the texture is used as the tile pattern instead of the color swatch. When turned off, the color of the tiles is displayed, clicking the color swatch displays the The greater this value, the greater the color of individual tiles is ‘faded’ or desaturated. Range: 0.0 to 100.0. Default = 0.05. Controls the display of the current texture map for the grout. When on, the texture is used as the grout pattern instead of the color swatch. When off, the color of the grout is displayed, and clicking the color swatch displays the Controls the horizontal size of the grout between the tiles. This value is locked by default to the vertical gap, so that both values change as you edit one or the other. To unlock them, click the lock icon. Controls the vertical size of the grout between the tiles. This value is locked by default to the horizontal gap, so that both values change as you edit one or the other. To unlock them, click the lock icon. Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns. Specifies which rows to change. When Per Row equals 0, no rows change. When Per Row equals 1, every row changes. When Per Row is a value greater than 1, the change appears every Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range=0.0 to 5.0. Default=1.0. A value of 0.0 is a special case: When the Change value is 0.0, no tiles appears in that row, and the underlying material shows through. Specifies which columns to change. When Per Column equals 0, no columns change. When Per Column equals 1, every column changes. When Per Column is a value greater than 1, the change appears every Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range=0.0 to 5.0. Default=1.0. A value of 0.0 is a special case: When the Change value is 0.0, no tile appears in that column, and the underlying material shows through. This page has been translated for your convenience using a machine translation service. This does not serve as an official translation and may contain errors and inaccurate translations. Autodesk makes no warranty, express or implied, as to accuracy, reliability or completeness of any information translated by the machine translation service and shall not be liable for any damages or loss from your reliance on the translation service. Source.

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