Avatar UV Texture ‘Templates’ for use in Linden Lab’s Second Life – Tutorial © Robin Wood 2009
Linden Lab has provided us with Templates and Models to help us make Skins and Clothing for our Avatars. However, I’ve found that the ‘templates’ leave several things to be desired. They aren’t set up for accurate matching across the UV Seams, and it’s difficult to ‘find your place’ when working with them. The original idea to subdivide the Avatar models came from Chip Midnight’s excellent templates. However, without meaning to denigrate them, they still weren’t really what I wanted, so I made my own. I took the models, subdivided them in LightWave, and used the tools there to make Vector UV Maps for all the parts. Then I added some things in Adobe Illustrator to get maps that are much easier for me to work with. I think you might find them easier, too. These have the non-subdivided polygons in different colors for each map, so you can tell at a glance which portion of the map you are working on. They also have large Matching Outlines, in different colors, so you can easily tell which parts of the map meet the others on the Avatar. I’ve added colored horizontal stripes and black vertical stripes to make it simpler to tell which row of polys are which. In addition, I’ve put colored Match Lines on the arms and shoulders, since those are the areas that are frequently hardest to match, so you can see exactly which polygon edges meet up across the front and back of the maps. Most importantly, I think, I’ve kept the original maps as Vector Smart Objects, which you can use if you have Adobe CS2 or better. Vector Smart objects are real live vectors, so they remain sharp at any resolution. Which means that, if you have CS2 or better, you can resize the maps to 2048×2048 to work on tricky bits, and the lines will remain sharp and clear. (You will need to resize to 512×512 before uploading to SL, of course. But you knew that, right?) I have provided several ways to download these files, in several different formats. So help yourself! The non-.jpg files are all zipped, and the Photoshop files include instructions for use. If you’d like to have a UV Suit like the one shown, to wear in SL, you can find one at the Texture Tutorials in Livingtree, in the Avatar section. All content on this page is © Robin Wood, unless otherwise noted. All rights reserved. Please do not use it without permission. To get permission, write to ‘chat at robinwood.com’, and explain what you intend to use it for. Source.